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- Gambling Strategies -
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01 |
D'Alembert System | 02 | Labouchere/Cancellation System |
| 03 | Gagnante Marche / Hot & Cold System | 04 | Patience System |
| 05 | Martingale System | 06 | Grand Martingale System |
What
to do
Example
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| How
it works
Your bets seesaw up and down quite a bit, but eventually you will find yourself back at the basic bet of one unit. Your losses have been balances off by an equal numbers of wins (see example above). Therefore, your one-unit increases have been balanced off by your one-unit decreases, bringing you back to your starting point. The amazing thing that, when this happens, you will find you have won a net profit of one unit for every win in the sequence. Although you lost as many times as you won, instead of breaking even, you have made a profit. |
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| Comments
This system is based on a theory (see origins below) that doesn't work. It requires the wheel to come up with the same amount of wins as losses. There is no law of nature to make this happen. The wheel or dice don't have a memory, so the previous spins / rolls won't affect the subsequent ones. It is only the ratio of the difference between the number of red spins and the number of black spins that becomes smaller as the number of trials increases, just as the "Law of Large Numbers" dictates. The absolute difference between red trials and black trials will actually keep getting larger as the number of trial increases. Nature is actually moving away from equilibrium (same amount of red and black)., in the sense in which d'Alembert used the term. The d'Alembert system is not as dangerous as the Martingale, because it does not involve such a steep progression. However, it still forces you to increase your wagers when you are losing. So you will get stuck when your bankroll runs out. |
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| Origins Named after Jean Le Rond d'Alembert, an eighteenth-century French mathematician best known for formulation the law of equilibrium. This system holds that when two events have an equal chance of occurring, if one begins to happen more frequently than the other, the alternative event must eventually begin to occur more often in order to achieve equilibrium. |
Labouchere / Cancellation System
What
to do
Example
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| How
it works
Your bets seesaw up and down quite a bit, but eventually you will find yourself back at the basic bet of one unit. Your losses have been balances off by an equal numbers of wins (see example above). The amazing thing that, when this happens, you will find you have won a net profit in the sequence. Although you lost as many times as you won, instead of breaking even, you have made a profit. |
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| Comments
1) This system is based on a theory that doesn't work: It requires the wheel, dice or whatever to come up with the same amount of wins as losses. There is no law of nature to make this happen. The wheel or dice don't have a memory, so the previous spins / rolls won't affect the subsequent ones. 2) When you have a bad session and keep hitting more losers than winners, your bets steadily escalate until the required bet exceeds the table limit, or your bankroll runs out, which is more likely to happen. 3) You are constantly in the risk of losing a lot of money against winning a small amount of $. 4) Statistically a Labouchere / Cancellation System with a 30-unit target (e.g. $30) wins 20 out of 21 times. The hitch: The 20 winning sequences produce a gross profit of 600 units, while the 1 losing sequence produces an average loss of 1,024 units, giving the player a net loss of 412 units. |
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| Variation
If you encounter a situation where you'd exceed the table limits, you can split your sequence to many small ones and bet one after another. Example You have reached a sequence where you need to win 50 units. So you make five 1-2-3-4 sequences to total 50 units. Now you play the first sequence until it has been cancelled, now move on to the third one, then the fourth one, and finally the fifth one. |
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| Origins The Labouchere / Cancellation System was invented by a French mathematician, the Marquis de Cordorcet, who died in 1794. It was first popularized by Henry Labouchere, an English world traveler, member of Parliament, and gambler, who died in 1912. |
Gagnante Marche / Hot & Cold System
What
to do
Example If red came up at the roulette table last time, bet red the next time. If black comes up instead, immediately switch over and bet black. |
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| How
it works
Many gamblers say that all gambling is a matter of streaks. There are times when it seems that the shooter at a craps table will go on forever without sevening out; at other times none of the shooters can make a point. It would be good, if you bet on those streaks from the beginning. The Gagnante March or Hot and Cold System promises to ensure that you will always catch such streaks from the very beginning. Sooner or later a streak will develop and when it does, you will be on it from the beginning. |
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| Comments
When there is no streak developing, the dice, cards, or wheel will be chopping. That means that wins will occur on both sides mixed together. With the Gagnante March / Hot and Cold System, you will win no more and no less than if you relied on pure guessing during these periods. |
What
to do
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| How
it works
The player knows that the odds of a shooter making a pass at craps are about 50-50 (0.5). But the odds against a shooter making three passes in a row are only about 7-1 (actually they are 8-1). Therefore, he figures if he waits until the shooter makes two consecutive passes and then bets against him, he will have the odds working for him at 7-1. |
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| Comments
1) It is true that the odds against three passes in a row are about 7-1. But it is not true that you are betting against three consecutive passes. You are betting against another pass after the first two have occurred. The odds on the next roll always remain the same. This is because the dice have no memory and what happened on a throw before doesn't affect the next throw. 2) Even if the shooter fails to make three straight passes, you will not necessarily win. If he rolls a 12 on the come-out, it is a loss for the shooter, but it only counts as a standoff on your don't-pass bet. That feature gives the house the edge no matter how many consecutive passes you wait for before betting. |
What
to do
Example with $500 maximum bet table
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| How
it works
Players figure, doubling up after every loss, they eventually win one bet, and when that wager is won, they'll come out ahead. |
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| Comments
This system doesn't work and never has. 1) Betting this way, the numbers soon become large, and after nine losses in a row, the tenth bet has to be $512. At this point the player is exceeding the usual house limit of $500. Should he lose this wager too, he would now be behind $1011, with no way to break even using this system. Even if he won the tenth bet at $500, he'd still be down $11. And even if there was no table maximum or an very high one, you have to consider points 2) through 4). 2) To lose ten times in a row is mathematically more likely to happen than to win 1000 of those bets, especially at American Roulette with a house edge of 5.26%. 3) All those wagers, all that aggravation, all that heart-stopping anxiety to win the initial bet of $1 makes this system look foolish. When you lose, you lose big. And when you win, you win small. 4) When playing with real money, a player already down to $255 may lose heart and either lower the next bet or skip it altogether. |
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Variation
I This is similar to the simple Martingale System, but you add one extra unit to each double up. This method escalates the bets even more wildly and makes you lose your money more fast. Example with $500 maximum bet table
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| Origins
The Martingale System is probably the
oldest, easily the most popular, and definitely the most dangerous of
all betting systems. |